Wednesday, April 2, 2014

Deathmoose

Deathmoose is a game where you play as a carnivorous moose who is being attacked by a medieval army. And ninjas. You can punch, block, summon boulders from the sky, and eat corpses to restore health. I am not 100% sure what the objective of the game is, as levels seemed to end without any explanation and no goal was ever given. I'm not even sure if I beat the game or died the first time I played it. I had a very hard time finding out who made this game. It appears to have been made for a GameJolt contest, but the page of games that were entered in the contest gives me a 500 Internal Server Error. The only other thing I was able to find was this youtube video, which is from yesterday (probably from someone else who got it from the bundle) and which has only been watched by me and the uploader.

My opinion: Well, while the game itself might be mysterious the gameplay isn't. It's not hard but you will lose eventually since it keeps throwing progressively more enemies at you and all your attacks require you to stand still for an unreasonable amount of time.

Deathmoose is by Aran Koning. You can find it here.

Cycle

Cycle is a game where you need to run around the world 7 times, fighting monsters and ghosts of yourself. Each time you complete a cycle you will spawn a ghost of yourself from the previous cycle. You must beat the ghost around the world, and when you kill it you will heal back to full health. This is easily exploitable by simply not moving at the start of each cycle, and indeed if you wait for the instructions to appear the first time you play the game that's probably what's going to happen (in fact, I think that the game was balanced around the idea that the player would stand still for a while at the start).

My opinion: Cycle is very pretty. The gameplay isn't very deep though. If you actually try racing yourself from the previous cycle instead of exploiting it the game is very nearly impossible, since each cycle has more enemies than the last time so it will take you longer to complete. The dev tried countering this by putting in enemies that make you run backwards some but that only works if you've already dealt with the ghost from last time, otherwise you have to jump over them and continue chasing. The only feasible way to beat this game is to exploit this system and while I think the idea was to make sure to adjust your playstyle while running to let yourself catch up next cycle that's far more complicated than just standing still for a few seconds at the start of each cycle. Other than that the game is reasonably fun, kinda challenging towards the latter levels while not being particularly hard. It's interesting and probably worth a try.

Cycle is by Matt Rix. You can find it here.

CrissCross

CrissCross is a game where you are stuck in a pacman like maze trying to get five keys to open the door to the next level. The game is full of a variety of enemies, who can also pick up keys. If an enemy picks up a key you have to kill that enemy with your gun (or wait for another enemy to kill them) to cause to key to randomly drop somewhere in the level. The sides of the levels loop around, and one of the main dangers is shooting a passageway and having the bullet come out the other side and hit you in the back. As you progress through the levels, more enemies and mechanics are introduced, but the core concepts of the game never change.

My opinion: This is a great game. I found it very hard, but unlike most of the "hard" games like this I've played it was remarkably free of bullshit. There are no sections that you straight up can't do or that are unfairly balanced. In fact, the only piece of bullshit in the game is the enemy spawning. Since enemies spawn randomly it's possible to have them spawn on top of you. This was a problem while I played, but because it was obviously random and given how many empty spaces are in each maze I can only assume I was profoundly unlucky. I was also surprised by how strategic the game got after I played it a while. Choosing which keys to go after became really important, especially when a few additional mechanics were added on after a few levels. One final thing I'd like to add here is that I got noticeably better the more I played. I know this is sorta a "Well duh!" thing to say but in a lot of games like this you really can't claim that. There's either too much bullshit or not enough depth to allow any kind of real growth. CrissCross is a really good game and I highly suggest checking it out.

CrissCross is by Arthur Gould. You can play it here. Arhtur also very nicely responded to my questions about if there was a downloadable version anywhere by putting this up on his website!

Cripple Apocalypse

Cripple Apocalypse is a game where you run down old people in your and eventually you will crash into enough obstacles that your car will break.

My opinion: I said I was gonna do this for all the games in this bundle (that I can get to run) and I will, even the really bad ones. This game isn't really a game though. The sheer speed at which you move if you ever hit the right arrow key makes it impossible to actually see what's happening or aim your vehicle to dodge obstacles or hit old people. Regardless of the poor taste of this game's premise, I was actually hopeful when I saw the picture that appears when you start. The art style looked weird and I liked it. I was hoping for a Rampage like title about causing mindless destruction and while that was kinda what was delivered here it wasn't done well at all. This game could have been pretty good in a creepy and messed up way had it taken advantage of it's artistic style and been more playable, but its lack of a background and any real gameplay force me to say that there's really nothing redeeming about this title.

Cripple Apocalypse is by Bizarre wound. You can find it here.

Connect

Connect is a connect the dots game. Each dot on the screen has a number, and when you connect two dots they cancel out each other's number. This means that if you connect a 4 and a 2 you will be left with a 2 and a 0. A dot that is out of numbers cannot be connected to anything. If you want to undo a connection, draw a line through the middle of the connection to sever it. The game has a 60 second time limit since it was designed for a mochimedia (R.I.P.) contest.

My opinion: I really enjoyed the concept for this game. Interestingly I think it's biggest weakness is the time limit, despite the fact that the idea of making a 60 second game was what motivated it's creation. The time limit means that the only way you'll really beat the game is by memorizing the solutions instead of solving them as you go. I think it each puzzle had it's own individual time limit the game would be way better, since you would still have a sense of urgency without the game being constrained the way it is currently. The puzzles are still fun and I'd love to see a larger version of this game made and put on ios and android.

Connect is by Amidos. You can find it here.

Tuesday, April 1, 2014

CatShow

CatShow is one of those WTF games you sometimes find. Actual gameplay is somewhere between a VN, Warioware, and a lot of QTEs. The game is made in Gamemaker Lite (at least the version I played was), which means there is an annoying watermark on the upper left hand corner and you get a popup asking you to buy the full version after closing the game.

My opinion: Umm, I don't really have one. The only word to describe the art is shitty and the soundtrack consists of one maybe 20 second loop that's both annoying and slightly disturbing. Gameplay is odd and kinda bad, since it really is all QTEs and microgames with no chance to replay after failing them once. However, all that shittiness (including the annoying watermark and barely readable text) come together in a way that, while it doesn't make any of it any less shitty, makes it amusing to play. Nothing except the soundtrack sticks around long enough to become annoying and the game's attention span is just too short to let any of the awfulness start to stink. I'll have to give this one a recommendation, if only so you'll play it and try to form an opinion yourself.

CatShow is by NoxiousHamster. You can find it here.

BunniesBackInYourCage

BunniesBackInYourCage is a 2D block based puzzle game where you need to lure the bunnies back into their cage. You do this by constructing a path to the cage with blocks then holding a carrot block to get the bunnies to follow you. The challenge comes from your inability to interact with anything that isn't touching one of the sides of your character. You can also only jump one block high. When you pick up a block you must hold it over your head, which when combined with gravity makes digging tunnels impossible.

My opinion: This game isn't hard, but it's also not as easy as it sounds. Dig wrong and you might find that you won't be able to access enough dirt to complete the path to get access to the carrot, cage, and bunnies. I quite liked it and think that while it isn't particularly original it's loads of fun and all difficulty comes from your own stupidity instead of arbitrary bullshit thrown in by the dev.

BunniesBackInYourCage is by Friedrich Hanisch. It can be found here.

Blockman gets More

Blockman gets More is Pac-Man with a twist. instead of trying to eat all the pellets in a level you're trying to reach a quota of pellets eaten, but if you move into a space without a pellet for you to eat you die.

My opinion: The concept is both interesting and my worst nightmare. It's as simple as the summary makes it sound and I'm awful at it.

Blockman gets More is by AGameAWeek.com. You can find it here.

Bullet.Collect

Bullet.Collect is a bullet hell game where you have very, very, very limited ammo. However enemies also shoot out ammo alongside their bullets.

My opinion: I am simply awful at bullet hell games, so I can't say if this one is any good as I can't even survive the very first section. The concept interests me, in a sort of "That sounds cool but no way in hell am I touching that with a ten foot pole" kinda way.

Bullet.Collect is by Edit Mode Games. You can find it here.

Blockage

Blockage is a game where you play as a snake in a box. As you move towards the exit you leave a trail behind you. In the next room, that trail will still be there, only it will be made of solid blocks and is one of the tools you need to navigate your snake to the next room. You can backtrack to the previous room at any time if you find you need to redo old work.

My opinion: The concept here is pretty cool, but the game itself is very frustrating. The game shows you the layout of the next room so you can plan for that, but what it doesn't show you is the layout of rooms ahead. This means that more than once you'll find out that you need to completely redo 4 or 5 levels because otherwise you're not able to get to the exit. There's no real way to plan for this and there are quite a few puzzles where you essentially have a completely open room with no obstacles where the trail you leave only really matters a few rooms down the line, which is quite frustrating since it's simply not possible to figure those out on the first try short of a lucky guess. The other big issue I have with this game is it's controls. I understand that its hard to make decent controls for a grid based game as seen diagonally, but none of the options are really any good. Using the arrow keys is frustrating because you'll probably go the wrong way plenty of times since your brain has trouble reassigning "up" to "up and to the left". The default keys are E, R, D, and F, which have the benefit of actually being in the right alignment for the game but have the disadvantage of being super cramped and really hard to use (at least on my keyboard). I think I'd love this game if I had the option to try out different key bindings until I found one that worked and if they showed me all the rooms ahead of time so I could plan properly, but without those features the game is too frustrating for me to really recommend.

Blockage is by Gabo Gaete, John Nesky, and Ashley Zeldin. You can play it here.

Rising Angels Reborn

Rising Angels Reborn is a sci-fi visual novel about Natalie Puccile, a Special Investigations and Tactics Officer who has just been given her first real assignment. She must go after a group of researchers who were hunting a relic from a lost empire. This is also a romance story, although it is not a dating simulator. There is only one possible romance and it will play out pretty much the same regardless of which of the five endings you get. Additionally, dialog choices that do not directly result in getting a particular ending have no effect on what ending you receive, although they will change various dialog that happens later in the game. The story isn't branching. Each end will happen as soon as you make the choice that locks it in, although there will be some screens of dialog between the choice and the ending.

My opinion: I liked this VN. I found the romance sweet and I'm looking forward to seeing what happens plot-wise in the sequel. The characters weren't bad (ranging from very good to cheesily predictable), although it was blatantly obvious who the love interest and main villain were around as soon as you were introduced to them. One thing I will say was that there was a strong sub-plot around 3 supporting characters that I still can't say I understand 100%, but I think I know the general gist of it. This game did have a predecessor (and also apparently a few novels the author wrote and has publicly called bad) and when I found out a little about it a lot of things became clearer and I can way with confidence that I understand at least one of the things that happened in the 10 years between the two games. There are still some things that are unexplained but for the most part you can get a general understanding through some dialog lines they drop. However there are some things that people do towards the end that don't make all that much sense without the exact context, which is something I don't think you'll ever get. All in all the game is quite excellent, with better art than some full price VNs I've seen for sale and writing that's not half bad.

Rising Angels Reborn is by IDHAS Studio. You can find it here.

Oh Josiah

Oh Josiah is a fairly-NSFW (although not pornographic) VN about a bear who gets friendzoned. No further description should be necessary.

Oh Josiah is by Vermillion-r and others. You can find it here.

Monday, March 31, 2014

Kernel Panic!

Kernel Panic! is a RTS built in the Spring engine. It has a ton of different features such as online multiplayer, has quite a few built in missions, multiple different game modes, a built in hero mode where you take control of a unit, and according to the readme it's very gimmicky.

My opinion: I don't play RTS games. The little I've played of Kernel Panic has been very interesting and I'm probably going to keep playing it, but personally I don't think I'm qualified to say much about it. Try it yourself and see if you like it, after all it's free!

Kernel Panic! is primarily by Boirunner and KDR_11K. You can find it here.

You Have to Win the Game

You Have to Win the Game is an exploration platformer based on old Commodore 64 era games. You jump from screen to screen, attempting to collect items that will allow you to progress farther in the game and reach 100% completion. The game features no combat, although you are likely to die a lot.

My opinion: This game overall is very fun. It's hard, but fair. That said there is one really, really stupid jump you have to do at one point that involves three different things that all move out of sync with each other. That one always takes forever and really sucks. I love the graphic style though.

You Have to Win the Game is by Pirate Hearts (J. Kyle Pittman). You can find it here.

Shadow Warrior Classic

Shadow Warrior is a classic FPS made by 3D Realms. You slice, shoot, and detonate your way through levels filled with demons and secrets in your quest to take out the Zilla corporation. This game was released for free a little while back when it got a remastered version (not the awesome reboot that happened last year). Some people may be slightly offended by the sexism and racism present in this game, as well as the puerile sense of humor. Others will find these elements completely hilarious.

My opinion: This is a great shooter. The level design is quite good and the shooting is very tight. The sense of humor is straight up dumb, which leads to it sometimes being charming and sometimes rather offensive. Still, assuming you're not too put off by playing a game whose main character's name is a penis joke you'll probably really enjoy this game.

Shadow Warrior Classic is by 3D Realms. It is available for free on Steam right here.

Kingdom of Loathing

Kingdom of Loathing is a mmo-ish comedy RPG. Gameplay is fairly simple turn based combat. There is a limit to the number of actions you can have a day, but they actually use it as a fairly reasonable gameplay mechanic. The game does feature microtransactions, but they are not used in conjunction with the action limit and the game is far from pay to win. Instead you must increase your amount of actions by either getting shit-faced drunk or through other means in-game.

My opinion: KoL is a great way to waste a few minutes of your time each day. I personally find it quite funny, although I could understand why some people might not like it's rather odd sense of humor. I suggest you give it a try.

Kingdom of Loathing is by Asymmetric Publications. You can play it here.

Maldita Castilla

Maldita Castilla is a single player platforming adventure in the style of Ghosts and Goblins. You play as a knight who must fight his way through a cursed land to save his kingdom. You can find different weapons and items throughout your travels, each one changing your attack. Depending on how you do while playing through the game, you can unlock one of four different endings. The game features a great retro style and is based on a Spanish novel about honor and chivalry.

My opinion: I love this game. It might just be because I loved Ghosts and Goblins, but I think this is one of my favorite games I have on my computer, even though it's fairly short (it can be beaten in around 50 minutes). Everything in this game is super high quality and I can't really recommend it enough, especially for the low, low price of free.

Maldita Castilla is by Locomalito. You can find it here.

Black Ice demo

Black Ice is an FPS in which you attempt to hack as many buildings as possible to find loot. Hacking a building only requires that you step up to it and right click. This will spawn a wall around you that defines the area of combat, leaving the area cancels the hack. While hacking enemies will spawn. They come in three varieties: spider, ranged thing, jumping spider. You must defeat all enemies to complete hacking a building. There is also a battleship guarding the final building that will attack you if you approach. It is the only enemy that will attack you without being provoked. As you hack buildings you'll pick up loot in the form of weapons, hacking devices, and movement upgrades. Because this is a demo, there is a restriction in that you can only level up to level 4, meaning you can't equip much of the loot that you find. Multiplayer is also disabled.

My opinion: Black Ice is fun, but it also got really repetitive really fast. There's a lack of enemy variety and gameplay only consists of hack, fight, loot, repeat. The battleship was interesting until I realized that the AI was dumb and just stood around a corner and shot it down while it kept shooting the wall. That said the game also has serious promise. Shooting is a lot of fun, weapon variety is interesting, and the movement abilities are criminally unnecessary. The game is surely worthy of a few minutes of your time and I've actually purchased the full version and can say that a lot of it's issues are kinda fixed when you're able to get above level 4, although I would still like to see more content.

Black Ice is by Superdupergc. You can find the free demo here.

Into the Underdusk

Into the Underdusk is a MetroidVania-esque platformer where you move around the world attempting to collect 18 orbs and find out what happened to your lost memories. Gameplay involves jumping through platforming puzzles, finding secrets, and navigating through both the world of the living and the world of the dead. There is no combat of any description, although there are enemies who can kill you.

My opinion: I have mixed feelings about this game. On the one hand it's quite well crafted and when it's good it's fun. On the other hand it's hard, but not necessarily in a good way. Enemies have random attacks, so expect to die a few times because of RNG deciding to screw you over. That in and of itself isn't a bad thing, but when combined with the game's other problems it can take a fun experience and make it very frustrating. The biggest issue I had with this game was with the timing of events. The problem is that the timing is global, and different events are not necessarily in sync. If you die the clock still ticks, so when you come to one of the many Heatman style jumping puzzles you've got to wait for it to cycle through because there is no way of knowing for how much longer the blocks will remain in existence right after you enter a room. That's just a minor annoyance though, the big issue is that in some puzzles (one in particular) there are different events that are happening together that have different timers. The biggest offender is a section where you have to jump past a skull that is floating up and down while 2 fireballs orbit it, both of which are slightly out of sync with one another. This means that there are some times where this puzzle is doable, and sometimes it is nearly completely impossible, and when it gets impossible it takes a long while for the puzzle to become doable again. Other than those issues the game is basically fantastic, minus the slightly unreliable collision detection, and it's definitely worth a bit of your time.

Into the Underdusk is by Almightyzentaco. You can find it here.

Xaxi

Xaxi (translated as "learning", I think) is a first person exploration simulator designed to teach the fictional language Traumae. It is also an experiment on if the 'memory palace' technique can be translated to a virtual 3D environment. The environment features no interaction that I can find, and control is limited to wandering around and a jump button that appears to be useless.

My opinion: I have no idea if Xaxi is an effective teaching aid for Traumae or not. Without knowing it's intended purpose it's just confusing and even after learning what on earth it was designed for I've had immense trouble actually finding out anything about Traumae itself. Assuming you're interested in learning Traumae and can find some resources about it this game could be very interesting.

Xaxi is by Orihaus. You can get it here. Traumae was created by Devine Lu Linvega (I think). You can find out more about it here.