Wednesday, April 2, 2014

Deathmoose

Deathmoose is a game where you play as a carnivorous moose who is being attacked by a medieval army. And ninjas. You can punch, block, summon boulders from the sky, and eat corpses to restore health. I am not 100% sure what the objective of the game is, as levels seemed to end without any explanation and no goal was ever given. I'm not even sure if I beat the game or died the first time I played it. I had a very hard time finding out who made this game. It appears to have been made for a GameJolt contest, but the page of games that were entered in the contest gives me a 500 Internal Server Error. The only other thing I was able to find was this youtube video, which is from yesterday (probably from someone else who got it from the bundle) and which has only been watched by me and the uploader.

My opinion: Well, while the game itself might be mysterious the gameplay isn't. It's not hard but you will lose eventually since it keeps throwing progressively more enemies at you and all your attacks require you to stand still for an unreasonable amount of time.

Deathmoose is by Aran Koning. You can find it here.

Cycle

Cycle is a game where you need to run around the world 7 times, fighting monsters and ghosts of yourself. Each time you complete a cycle you will spawn a ghost of yourself from the previous cycle. You must beat the ghost around the world, and when you kill it you will heal back to full health. This is easily exploitable by simply not moving at the start of each cycle, and indeed if you wait for the instructions to appear the first time you play the game that's probably what's going to happen (in fact, I think that the game was balanced around the idea that the player would stand still for a while at the start).

My opinion: Cycle is very pretty. The gameplay isn't very deep though. If you actually try racing yourself from the previous cycle instead of exploiting it the game is very nearly impossible, since each cycle has more enemies than the last time so it will take you longer to complete. The dev tried countering this by putting in enemies that make you run backwards some but that only works if you've already dealt with the ghost from last time, otherwise you have to jump over them and continue chasing. The only feasible way to beat this game is to exploit this system and while I think the idea was to make sure to adjust your playstyle while running to let yourself catch up next cycle that's far more complicated than just standing still for a few seconds at the start of each cycle. Other than that the game is reasonably fun, kinda challenging towards the latter levels while not being particularly hard. It's interesting and probably worth a try.

Cycle is by Matt Rix. You can find it here.

CrissCross

CrissCross is a game where you are stuck in a pacman like maze trying to get five keys to open the door to the next level. The game is full of a variety of enemies, who can also pick up keys. If an enemy picks up a key you have to kill that enemy with your gun (or wait for another enemy to kill them) to cause to key to randomly drop somewhere in the level. The sides of the levels loop around, and one of the main dangers is shooting a passageway and having the bullet come out the other side and hit you in the back. As you progress through the levels, more enemies and mechanics are introduced, but the core concepts of the game never change.

My opinion: This is a great game. I found it very hard, but unlike most of the "hard" games like this I've played it was remarkably free of bullshit. There are no sections that you straight up can't do or that are unfairly balanced. In fact, the only piece of bullshit in the game is the enemy spawning. Since enemies spawn randomly it's possible to have them spawn on top of you. This was a problem while I played, but because it was obviously random and given how many empty spaces are in each maze I can only assume I was profoundly unlucky. I was also surprised by how strategic the game got after I played it a while. Choosing which keys to go after became really important, especially when a few additional mechanics were added on after a few levels. One final thing I'd like to add here is that I got noticeably better the more I played. I know this is sorta a "Well duh!" thing to say but in a lot of games like this you really can't claim that. There's either too much bullshit or not enough depth to allow any kind of real growth. CrissCross is a really good game and I highly suggest checking it out.

CrissCross is by Arthur Gould. You can play it here. Arhtur also very nicely responded to my questions about if there was a downloadable version anywhere by putting this up on his website!

Cripple Apocalypse

Cripple Apocalypse is a game where you run down old people in your and eventually you will crash into enough obstacles that your car will break.

My opinion: I said I was gonna do this for all the games in this bundle (that I can get to run) and I will, even the really bad ones. This game isn't really a game though. The sheer speed at which you move if you ever hit the right arrow key makes it impossible to actually see what's happening or aim your vehicle to dodge obstacles or hit old people. Regardless of the poor taste of this game's premise, I was actually hopeful when I saw the picture that appears when you start. The art style looked weird and I liked it. I was hoping for a Rampage like title about causing mindless destruction and while that was kinda what was delivered here it wasn't done well at all. This game could have been pretty good in a creepy and messed up way had it taken advantage of it's artistic style and been more playable, but its lack of a background and any real gameplay force me to say that there's really nothing redeeming about this title.

Cripple Apocalypse is by Bizarre wound. You can find it here.

Connect

Connect is a connect the dots game. Each dot on the screen has a number, and when you connect two dots they cancel out each other's number. This means that if you connect a 4 and a 2 you will be left with a 2 and a 0. A dot that is out of numbers cannot be connected to anything. If you want to undo a connection, draw a line through the middle of the connection to sever it. The game has a 60 second time limit since it was designed for a mochimedia (R.I.P.) contest.

My opinion: I really enjoyed the concept for this game. Interestingly I think it's biggest weakness is the time limit, despite the fact that the idea of making a 60 second game was what motivated it's creation. The time limit means that the only way you'll really beat the game is by memorizing the solutions instead of solving them as you go. I think it each puzzle had it's own individual time limit the game would be way better, since you would still have a sense of urgency without the game being constrained the way it is currently. The puzzles are still fun and I'd love to see a larger version of this game made and put on ios and android.

Connect is by Amidos. You can find it here.

Tuesday, April 1, 2014

CatShow

CatShow is one of those WTF games you sometimes find. Actual gameplay is somewhere between a VN, Warioware, and a lot of QTEs. The game is made in Gamemaker Lite (at least the version I played was), which means there is an annoying watermark on the upper left hand corner and you get a popup asking you to buy the full version after closing the game.

My opinion: Umm, I don't really have one. The only word to describe the art is shitty and the soundtrack consists of one maybe 20 second loop that's both annoying and slightly disturbing. Gameplay is odd and kinda bad, since it really is all QTEs and microgames with no chance to replay after failing them once. However, all that shittiness (including the annoying watermark and barely readable text) come together in a way that, while it doesn't make any of it any less shitty, makes it amusing to play. Nothing except the soundtrack sticks around long enough to become annoying and the game's attention span is just too short to let any of the awfulness start to stink. I'll have to give this one a recommendation, if only so you'll play it and try to form an opinion yourself.

CatShow is by NoxiousHamster. You can find it here.

BunniesBackInYourCage

BunniesBackInYourCage is a 2D block based puzzle game where you need to lure the bunnies back into their cage. You do this by constructing a path to the cage with blocks then holding a carrot block to get the bunnies to follow you. The challenge comes from your inability to interact with anything that isn't touching one of the sides of your character. You can also only jump one block high. When you pick up a block you must hold it over your head, which when combined with gravity makes digging tunnels impossible.

My opinion: This game isn't hard, but it's also not as easy as it sounds. Dig wrong and you might find that you won't be able to access enough dirt to complete the path to get access to the carrot, cage, and bunnies. I quite liked it and think that while it isn't particularly original it's loads of fun and all difficulty comes from your own stupidity instead of arbitrary bullshit thrown in by the dev.

BunniesBackInYourCage is by Friedrich Hanisch. It can be found here.