Sunday, March 30, 2014

*** Abomination ***

Abomination is a platformer where you play as a monster that just wants it's teddy bear. It's quite similar to Super Meat Boy in how the levels are designed, but it's also very original. Running has momentum and hitting a wall too hard will cause you to be knocked back and stunned for a little while. Your jump is more of a lunge, covering more horizontal distance than it does vertical. You are also able to climb on walls and ceilings. In order to make full use of these mechanics the game has a variety of wall types and powerups that change how you interact with environment. The game features a save system, but has no level select feature, so if you want to play a specific level you either have to save on that level or get back there after starting from level 1. The soundtrack consists of one track, fittingly called "loop" in the game files. The track is in OGG format.

My opinion: This game is actually pretty good. If the dev added in more levels, spruced it up some, and added more than one piece of background music I could definitely see myself paying money for it. The only issues I really have with it are that some of the animations for changing what surface you're hanging on are really slow and the one song gets pretty tiresome after a while (fortunately there's an option to mute it). Everything else is done quite well. You should give it a shot, I'm sure you've all probably payed actual money for worse games.

Abomination is by William James Dyce, the soundtrack is by Henrik Roslund. William Dyce has deleted his website, but he also posted the game here.

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